
Though this approach thematically resonated with Moon's twist on classical RPGs, Adachi acknowledges he wasn't sure at the time whether or not the unique music design would resonate with what the rest of the game was trying to convey. "Instead - even though we knew it was risky - we decided as a new, independent developer to shake off this tradition, as we knew that mixing games with things that were culturally unrelated could create a certain chemistry, given the right conditions." However, for Moon, we came to a consensus with the game designers to not go this route. "In other words, you'd just be creating background music. "Up until we worked on Moon, a game's director, or the team as a whole, would consolidate their ideas as to what they wanted from the music, then match that up to the individual scenes of the game," he says. Adachi says that Thelonious Monkees decided early on to take a non-traditional approach to its musical composition as well. Moon is described as an "anti-RPG," and its gameplay and story very deliberately turn RPG conventions such as a hero fighting monsters and saving a kingdom upside down. Adachi then invited Taniguchi, who had also worked with them at Konami around the same time. When Kudo left, he joined a number of Square Enix veterans forming Love-de-Lic, and invited Adachi to join them. Speaking to via email through Onion Games, Adachi says he met Kudo when the two worked at Konami in the mid-80s and sat next to one another in the office. The group as it appears in Moon consists of Masanori Adachi, Hirofumi Taniguchi, and Taro Kudo - a collaboration that occurred thanks to a fortuitous seating arrangement. It's not just a gimmick: the artists for each of these tracks are real bands, and their work was organized, suggested, and collected by a band called Thelonious Monkees. What's more, each MD is composed by a different artist and features its own unique album art. Players can collect Moon Discs, or MDs, around the game world that can then be played at will through the menu, and even inserted into a playlist with a handful of other songs. However, the game's menu also includes a music player that, at the start of the game, is empty of tracks. "We knew that mixing games with things that were culturally unrelated could create a certain chemistry, given the right conditions" Masanori Adachi Like most games, Moon features background tracks in certain areas such as the main town, the castle, Granny's house, and a few other areas, but most of the game's world is silent save for ambient sound effects such as birds chirping, wind, or footsteps. Moon is an RPG full of eccentricities, and among them is its sound design and music. Though it remained relatively unknown overseas, developer Toby Fox mentioned it publicly as an inspiration for his 2015 indie darling Undertale, and eventually had the opportunity to speak to the game's designer, Yoshiro Kimura.Īccording to an interview with Vice Games, this conversation inspired Kimura to bring the game West, resulting in a partnership with Onion Games to port it to Nintendo Switch last year, and then localize and release it globally this past August. Moon, or Moon: Remix RPG Adventure, is a game developed by Love-de-Lic that was first published in 1997 by ASCII Entertainment for the original PlayStation - but only in Japan. But what does the music for a remix RPG - an upside-down, 'fake', anti-RPG - sound like?

MOON is not a game where you fight to level up - your own progress comes by gathering lost “Love”!Īs you explore the world, you’ll meet a crazy cast of weird and wonderful NPCs.The games industry has thousands of examples of RPG music. Following closely behind the game’s brave hero, the boy begins his own journey to recover the world’s missing moonlight by collecting “Love”.Īs Moon World’s hero loots and levels up by cutting down monsters for experience points - you know, as heroes do - the boy releases their souls and collects their “Love”. One night, under the silvery light of a full moon, a young boy is suddenly sucked through his TV and into a videogame - a classic JRPG called “Moon World”. MOON is a game about turning those tropes upside down, and seeing what really happens behind the scenes of your favorite RPG videogames. “Why is it OK that this hero is killing thousands of innocent monsters?” “Why is it OK that this hero is breaking into houses and stealing items from people’s drawers?” Have you ever played an RPG and wondered… Now, revived by a team of its original creators, find out why it became an instant cult-classic, as MOON comes to the Nintendo Switch - in English, for the first time ever!

In 1997, the now legendary anti-RPG “moon” launched in Japan. MOON (aka MOON: Remix RPG Adventure) is finally being released in English on August 27th.
